An indie game by YazDou

ESPILÈGLE

Become a living black hole.
Devour an entire world.

Born at the heart of a conflict between the Holos and the Infinitrax, you are a living weapon able to absorb objects, resources, creatures and parts of the environment. Explore Espilègle, grow stronger and choose the fate of this world.

Available for Windows · Name your own price on itch.io

The living black hole beside a tree in an urban area of Espilègle

Gameplay

Devour to evolve

Four mechanics shape the adventure: absorb, explore, discover and survive.

01

Absorb your surroundings

Destroy objects, resources and creatures to become ever more powerful.

The living black hole beside a tree in an urban area of Espilègle

02

Explore Espilègle

Roam an open world blending nature, civilizations, ruins, mysterious portals and cosmic phenomena.

Roam an open world blending nature, civilizations, ruins, mysterious portals and cosmic phenomena.

03

Discover secret areas

Explore mazes, collect riches, discover hidden passages and uncover the secrets of Espilègle.

Explore mazes, collect riches, discover hidden passages and uncover the secrets of Espilègle.

04

Face radioactive zombies

Explore a contaminated area where radiation has created zombies. Approach each sector carefully and absorb the threats in your path.

A contaminated area of Espilègle showing zombies created by radiation

Screenshots

The world in pictures

Three new game screenshots reveal a vertical city, a floating fortress and contrasting environments.

FAQ

Frequently asked questions

Who do you play in Espilègle?

You play a living black hole that destroys everything it touches.

What kind of game is Espilègle?

Espilègle is an indie science-fiction game combining exploration, platforming, resource collection and progression in an open world.

Where can I download Espilègle?

The game is available for Windows on itch.io.

Play now

Download the latest version

The Haunted & Sacred Update is available on the official Espilègle itch.io page.

Windows234 MBUpdate #11
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